Shader Compiler Engineer - 563943

Feb. 10, 2009 - Jan. 30, 2010
Location:Phoenix, AZ
Employment Type:Full Time
Employer:Intel
Description:The position described below is a job profile that is generally representative of current or future openings at Intel. By clicking the 'Apply Now' button above, you are not applying for an open position. Instead you will be answering a series of questions that will enable Intel Recruiters to more effectively match you to current and future job openings. This process will take approximately 5 minutes. Intel's microprocessors and innovative technologies continue to revolutionize what technology can do for people. As the source of ingenuity, engineers at Intel transform once inconceivable ideas into essential everyday solutions.
Qualifications:You should possess a Bachelor or a Master of Science degree and/or a Ph.D. with at least three years of C and/or C++ programming experience in a production software environment. Experience working with a modern 3D graphics pipeline (DX9+* or OpenGL* 2.x), including having a deep understanding of the stages and state in the 3D graphics pipeline, how they fit together, and how a system implements them. The following qualifications would be added advantages:
- A basic understanding of modern GPU architecture
- Experience with 3D shader programming (HLSL*, GLSL*, Cg*, DX ASM*, and other)
- Experience in DX* or OpenGL* driver internals
- Experience working on optimizing compiler internals


 

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